Studied illustration and drawing course in Panamerican Art School (Brazil SP 1985/1987). Graduated in drawing from Arts Institute of UFRGS (Brazil RS 1992/1998), participating in 3 collective exhibitions. since 1994 working on cgi area, improving techniques, managing staffs and incorporating acquired techniques and visions. Worked as executive producer in 2 short movies: Traz Outro Amigo Também (Bring Another Friend Too) and Todos os Balões vão para o céu (All the Balloons go to Heaven), resulting with a sort of movie prizes across the country and world. With Animake (www.animake.com.br), a cg and vfx house since 2006, ready to work for all kinds of briefings, from advertising to cinema, always looking beyond our own creative and technical limits, mixing everything, through animated 2d and 3d characters, ar's, until transparent 3d tractors. Animake has created and produced for clients and publishers. As partner of CGGO, worked with all of the above expertises with production of VR (Virtual Reality), from CG generated to real time engines (Unreal Engine), including blueprint programming, growing know-how and searching for innovation.
Was involved with visual and interactive content for VR at Mespper, as co-founder and COO, as an incubated startup inside Techpark Campus, a technological conglomerate set up by Feevale University, located at Campo Bom, city of Rio Grande do Sul state, Brazil.
As co-founder of Usphera, is part of a group motivated to create and develop research in this area, evaluating the conditions to deliver VR content that promote enriching experiences for the users and their environment. Usphera's focus is to be a player of research in VR that impacts how human beings see the environment and their relation. So, delivering VR projects for specific areas, such as industry, architecture, civil construction, scientific research, medicine, visual art, astronomy and psychology. As technical manager launched Usphera's product called MedVirtua, a solution for health-tech for mammal prosthesis simulation in AR experience.
Today working as extended reality technology producer at Grupo Plan Marketing, since april 2020, coordinating developers to produce AR and VR solutions using Unity C#, JS with modelviewer and A-Frame platforms, Spark AR and LensStudio. Beside I develop in Unity C# too, Unreal blueprints, character and environment layouts, modeling, texturing and animating 3D projects, and using metaverse platforms like Hubs by Mozilla and Spatial.io. Right now I am studying blockchain implementation for web 3.0.
As a delivered B2B branch from Mespper, and with focus to be players of research in VR that impacts in how human beings sees the environment and their relation, me and Andreia Marin Martins put ourselves to the challenge for developing solutions in VR and AR experiences. We developed and launched MedVirtua, a breast prosthesis simulation using AR with Intel RealSense.
Co-founder Jan 2017– Oct 2017
As co-founder, working with visual and interactive content for VR in an incubated startup inside Techpark Campus, a technological conglomerate set up by Feevale University, located at Campo Bom, city of Rio Grande do Sul state, Brazil. With focus to be players of research in VR that impacts in how human beings sees the environment and their relation.
Partner March 2015 – Dec 2016
With the whole know-how acquired all these years, I sought to work with innovative imaging technologies, so, making research since 2014 about VR experiences, I produced a range of projects, beside my actual partner, to bring effective results to enhance the brand memory of our clients. Inside CGGO we believe in partnership and commitment, seeing each project as a new opportunity to improve the quality of our work and our relations with our partners.
Partner Sep 2014 – March 2015
I worked in a group of 3 companies, Animake, Funn and RC11, as co-founder, to attend all the expectations of the advertisement market of Rio Grande do Sul, Brazil.
CEO Jul 2006 – April 2016
As owner and director, I founded Animake as a project of my dreams.
I managed people from business managing to creative production . Animake was a CG and VFX house since 2006, with directors, animators, creators, illustrators, thinking heads, animakers e motiondesigners, ready to work for all kinds of briefings, from advertising to cinema, always looking beyond our own creative and technical limits, mixing everything on very cool pieces, through animated 2D-3D characters, ARs and VRs, until transparent 3D tractors. We worked mainly for advertising and cinema.
Motion designer Aug 1998 – Mar 2006
As motion-designer freelancer, I learned to grow my network to produce a range of projects, from illustration, motion design, to 3d animation. My main customers were finish houses in southern Brazil.
3D Generalist Dec 1994 – Jul 1998
I worked with CGI for video production, full-time.
Product Designer Mar 1991 – Sep 1992
I worked with product design, mainly agricultural implements and sound devices, full-time.
Standard, Ogilvy & Mather
Story-boarder and Art-worker Mar 1990 – Mar 1991
I worked as a story-boarder trainee and shortly after as art-worker. As a first professional experience, I went through several sectors, including acting in support of creative pairs.
Alfamidia Professional Education
3ds max and Adobe CC instructor Mar 2003 – Nov 2004
I worked as an 3ds Max and Adobe Creative Suite instructor, also creating teaching materials for Adobe After Effects, Adobe Photoshop and 3ds Max. I was certified by Adobe as Adobe Certified Expert (ACE), being represented by Alfamidia.
NED Entrepreneurship/Entrepreneurial Studies2014 – 2014